If you assign any other object type, it is added as a resource. The item's parent will be the window's contentItem, which is the root of the Item ownership tree within that Window. If you assign an Item to the data list, it becomes a child of the Window's contentItem, so that it appears inside the window. If you assign another Window to the data list, the nested window will become "transient for" the outer Window. The data property allows you to freely mix visual children, resources and other Windows in a Window. The default value is Qt::PrimaryOrientation. The difference between the window and the content orientation determines how much to rotate the content by. The recommended orientation is Screen.orientation, but an application doesn't have to support all possible orientations, and thus can opt to ignore the current screen orientation. This is a hint to the window manager in case it needs to display additional content like popups, dialogs, status bars, or similar in relation to the window. Setting this property is more efficient than using a separate Rectangle.ĬontentOrientation : Qt::ScreenOrientation ![]() The item which currently has active focus or null if there is no item with active focus. The (x,y) position is relative to the Screen if there is only one, or to the virtual desktop (arrangement of multiple screens). You can force the window to stay open (for example to prompt the user to save changes) by writing an onClosing handler and setting close.accepted = false. When the user attempts to close a window, the closing signal will be emitted. You can also declare multiple windows inside a top-level QtObject, in which case the windows will have no transient relationship.Īlternatively you can set or bind x and y to position the Window explicitly on the screen. If the nested window is intended to be a dialog in your application, you should also set flags to Qt.Dialog, because some window managers will not provide the centering behavior without that flag. Omitting this import will allow you to have a QML environment without access to window system features.Ī Window can be declared inside an Item or inside another Window in that case the inner Window will automatically become "transient for" the outer Window: that is, most platforms will show it centered upon the outer window by default, and there may be other platform-dependent behaviors, depending also on the flags. To use this type, you will need to import the module with the following line: import QtQuick.Window 2.2 It automatically sets up the window for use with QtQuick 2.x graphical types. The Window object creates a new top-level window for a Qt Quick scene.
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